But it gave me a lot of freedom, as no-one worked in games back then and I could just make it up and nobody said anything.but I did think at some point that I'd grow up and get a real job. GC: Um.I didn't think I'd be still working in 25 years if I'm honest! (laughs).but seriously, games were something I got into by mistake in the first place, I wanted to make films but they put me in the game division of Palace film company. KJ: Gary, did you think 25 years ago that you'd still be working on games like this when the original idea for Theme Park first came about? GC: Exactly! So we came up with a kind of mashup that could only really be us. Theme Park was a RUBBISH name for a game because if you google it you don't get the game, you just get theme parks! GC: Yep! And another thing, why we called the game Two Point Hospital. And then we kind of argued around that for a while and I think it was Mark who said "What about just Two Point?", Ben liked it and I thought 's got a bit of my idea in it so I'll just shut up. GC: Yeah, it was all about construction, that isometric - I know 2-point perspective isn't isometric! - but it has that feel of being a look-down viewpoint. GC: And Mark just didn't like the name anyway, and then we tried to turn it to Two Point Perspective for a while.īH: We did some logos with the lines meeting. I was a little bit negative about what had happened with Lionhead and there was a lot of terminology being thrown around at the time like "Oh, we're going to make Lionhead 2.0 and it's going to be amazing" and of course it wasn't, so as a joke I said "Let's call ourselves Two Point Zero because THAT didn't work", and then Ben told me to stop being so bitter. I felt too old for a name like that, I'd be embarrassed.the truth is, partly, it was a really bad idea that I started pushing on you and Mark (Webley, co-founder) that the pair of you turned into a less angry idea. GC: We find games much easier to make.much easier to make games than find cool names for a studio! It's really easy to be pretentious about a name for a studio, be something pretentious like Whispering Pig, y'know. Gary Carr: (laughs).No!.it was a number of different things.īen Hymers: Names are really hard.we spent a whole lot of time on a number of them and just found one we didn't hate. Is there anything interesting behind the Two Point name? Kim Justice: So, I wanted to ask you first - there's normally always an interesting story behind the names of companies you're involved with. But enough of myself - for now, I'll let Two Point co-founders Gary Carr and Ben Hymers do the talking. More than a simple run through of past glories, it feels like the start of something - which is exactly what Two Point Studios want. Nothing that didn't need fixing is broken, and plenty of improvements have been made - it's a smooth experience with all the good humour and lovely art you'd expect. The video above will show you the impressions I got from that first hour, but needless to say there's plenty of good to be said about Two Point Hospital - it's certainly a game that will feel familiar to fans of the almighty Theme Hospital, but in a welcoming way. It seems like a while ago that we mentioned Two Point Hospital, back when it was announced a few months ago - it was certainly something that excited folks, or at least myself.I mean, a game about building hospitals, from the makers of the undoubted greatest hospital building sim there's ever been? What's not to love? Thankfully, I'm here to report that work on the game has been progressing smoothly.so much so that I was invited to SEGA HQ not just to have a look at an alpha build of the game's first hour, but to sit down with the game's developers and have a bit of a chat.
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