His need for redemption could have therefore prompted him to set out into the wasteland to rebuild somewhere else. Even if he won his next electoral campaign, though, a 20-year time jump would legally put his time in office far behind him. During the closing moments of the first game, Die-Hardman was still the President of the nation. Provided that the Death Stranding’s UCA operates like its real-world inspiration, Die-Hardman is one character that will likely have moved on as well. Their quests for clarity, alongside their desires to rebuild, could have prompted them to set out for answers away from the locations that players have already explored. People like Deadman, Fragile, and Margaret Qualley’s Lockne, were all left with degrees of unfinished business. Reedus with Kojima and Mads Mikkelsen Notes Death Stranding is Reedus' second stint with Hideo Kojima (and Guillermo del Toro ), his first being a cancelled reboot of the Silent Hill video game series. That could have significant ramifications for the cast members who survived the first Death Stranding. That phrase suggests that the UCA’s rebuilding mission has expanded beyond its borders to other parts of the world. While clues on the subject are scarce, the sequel’s rumored “Ocean” codename could be a significant hint. That means the characters that survived Kojima Productions' game could be in dramatically different places after a 20-year time jump. That means there’s a decent chance that his desire to raise the child could have prompted both to move away from the UCA’s capital city and into isolation.ĭue to the experimental nature of Death Stranding, its sequel’s story could go in an endless number of directions. The latter was also notably disturbed by the revelations he uncovered during its ending. After all, the bond they forged in that game was arguably the biggest part of both of their character arcs. In some ways, she'll be a completely different person.īased on the story of the first Death Stranding, it would make sense for Lou to still be with Sam, though. Wherever her story picks up, those characteristics will have already been established away from the player’s eyes. Lou's personality, dreams, and motivations, weren't really highlighted in the first game on account of her being stuck in a jar. Provided that Elle Fanning is eventually revealed to be playing an aged-up version of Lou in Death Stranding 2, it’s easy to imagine this being especially true for that character. We've brought this article back, breaking apart some of the wildest one-liners that Death Stranding has to offer, and adding more of the baffling quips that are just deep enough to demand thought and just vague enough to elude it.It goes without saying, but a lot can happen to a person over the course of 20 years. The game, which is as much a Hollywood production as it is a game, still adamantly refuses to be truly understood, which is probably the way Kojima wanted it to be. Updated Februby Cameron Roy Hall: It's been years now since Kojima unleashed Death Stranding on the unsuspecting public. Here are some of those cryptic quotes for your perusal. Regardless, they've stuck with us beyond the closing credits. Perhaps such a deep level of comprehension escapes us because we find a number of the things Kojima's characters utter to be either nonsensical or haunting. It naturally follows that the discourse regarding Death Stranding's ultimate meaning is that, to truly understand it, one must excel at interpretive media literacy. RELATED: Things We Wish We Knew Before Starting Death Stranding However, it is undeniable that creator Hideo Kojima's writing style is as recognizable as it is bizarre. Whether that descriptor is used positively or negatively is up to the reader. You might find similar games to Death Stranding, but the quality of its script is completely unique.
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